Anyone who spent a lot of time online in the early 2000s will remember whiling away the hours popping in and out of chatrooms and instant messaging their friends.But in the years since AIM faded into obscurity, nothing has really replaced instant communication for teens.Unlike Facetime or Skype, you can have up to eight people in a room and have several "parties" going at once.It's like a video version of a chatroom, and teens are going crazy for it: the app launched last February and now has more than 1 million daily active users. Rubin stuck with the live video idea and is now the CEO of Life on Air, the company behind Houseparty.
We’ve talked to kids and there’s a bit of a backlash against that.
To the 310 million monthly active Snapchat users, many of whom are in their teens and early 20s: Sorry, but old people are about to crash your party. And that is exactly why the app is exploding in use, even recently overtaking Twitter in terms of daily users.
(I'm not even 40, and I'm one of them.) To the hip kids who have grown up with the four-year-old short video sharing app: It is with regrets that admittedly I may even incorrectly explain some of how this service—with its myriad of odd features—works. A social network where people share photos and short videos for just 24 hours, Snapchat is the answer to the Internet's problem of never forgetting.
In 1999, Philip Rosedale formed Linden Lab with the intention of developing computer hardware to allow people to become immersed in a virtual world.
In its earliest form, the company struggled to produce a commercial version of the hardware, known as "The Rig", which in prototype form was seen as a clunky steel contraption with computer monitors worn on shoulders.